RTL Languages

Right-to-Left (RTL) specific styling options.

Explanation

Right-to-Left script is used in languages like Arabic and Hebrew where writing starts from the right of the page and continues to the left. The UI has to be mirrored horizontally because of that.

MudRTLProvider

Wrap your code inside a MudRTLProvider. Note that MudThemeProvider, MudDialogProvider and MudSnackbarProvider must be children of MudRTLProvider in order to support RTL. Your MainLayout.razor should look something like this.

@inherits LayoutComponentBase

<MudRTLProvider>
    <MudThemeProvider/>
    <MudDialogProvider/>
    <MudSnackbarProvider/>

    <MudLayout>
        <MudMainContent>
            @Body
        </MudMainContent>
    </MudLayout>
</MudRTLProvider>
Example

By setting RightToLeft="true" you can change the layout to RTL.

ا

استريا كرواتيا

شبه الجزيرة في أوروبا

التقطت هذه الصورة في قرية صغيرة في استرا كرواتيا

<MudRTLProvider RightToLeft="@_rightToLeft">
    <MudCard Class="mb-2" Style="width: 400px">
        <MudCardHeader>
            <CardHeaderAvatar>
                <MudAvatar Color="Color.Secondary">@Localizer("CardAvatarLetter")</MudAvatar>
            </CardHeaderAvatar>
            <CardHeaderContent>
                <MudText Typo="Typo.body1">@Localizer("CardHeader")</MudText>
                <MudText Typo="Typo.body2">@Localizer("CardSubHeader")</MudText>
            </CardHeaderContent>
            <CardHeaderActions>
                <MudIconButton Icon="@Icons.Material.Filled.Settings" Color="Color.Default" />
            </CardHeaderActions>
        </MudCardHeader>
        <MudCardMedia Image="_content/MudBlazor.Docs/images/pilars.jpg" Height="250" />
        <MudCardContent>
            <MudText Typo="Typo.body2">@Localizer("CardDescription")</MudText>
        </MudCardContent>
        <MudCardActions>
            <MudIconButton Icon="@Icons.Material.Filled.Favorite" Color="Color.Default" />
            <MudIconButton Icon="@Icons.Material.Filled.Share" Color="Color.Default" />
        </MudCardActions>
    </MudCard>
</MudRTLProvider>
<MudSwitch @bind-Value="_rightToLeft" Label="Toggle Right to Left" Color="Color.Primary"/>
@code {
    private bool _rightToLeft = true;

    //This translation is for demonstration purposes only. In a real application, you should use a IStringLocalizer etc.
    private string Localizer(string key)
    {
        //This is just a google translation. If you have a better translation, feel free to share it with us  :)
        if (key.Equals("CardAvatarLetter"))
            return _rightToLeft ? "ا" : "I";
        else if (key.Equals("CardHeader"))
            return _rightToLeft ? "استريا كرواتيا" : "Istra Croatia";
        else if (key.Equals("CardSubHeader"))
            return _rightToLeft ? "شبه الجزيرة في أوروبا" : "Peninsula in Europe";
        else if (key.Equals("CardDescription"))
            return _rightToLeft ? "التقطت هذه الصورة في قرية صغيرة في استرا كرواتيا" : "This photo was taken in a small village in Istra Croatia.";
        return "";
    }
}
Text Fields

Text Fields with InputType.Email or InputType.Telephone remain left-aligned, with the label remaining right-aligned.

Text

Telephone

Email

<MudRTLProvider RightToLeft="true">
    <MudGrid>
        <MudItem xs="12" sm="4">
            <MudText Align="Align.Left">Text</MudText>
            <MudTextField Label="الاسم الأول" Variant="Variant.Outlined" @bind-Value="_name" Adornment="Adornment.Start" AdornmentIcon="@Icons.Material.Filled.Person"></MudTextField>
        </MudItem>
        <MudItem xs="12" sm="4">
            <MudText Align="Align.Left">Telephone</MudText>
            <MudTextField InputType="InputType.Telephone" Label="رقم الهاتف" Variant="Variant.Outlined" @bind-Value="_telephone" Adornment="Adornment.Start" AdornmentIcon="@Icons.Material.Filled.Smartphone"></MudTextField>
        </MudItem>
        <MudItem xs="12" sm="4">
            <MudText Align="Align.Left">Email</MudText>
            <MudTextField InputType="InputType.Email" Label="البريد الإلكتروني" Variant="Variant.Outlined" @bind-Value="_email" Adornment="Adornment.Start" AdornmentIcon="@Icons.Material.Filled.Email"></MudTextField>
        </MudItem>
    </MudGrid>
</MudRTLProvider>
@code {
    private string _name { get; set; } = "John Smith";
    private string _email { get; set; } = "mail@example.com";
    private long? _telephone { get; set; } = 1618033988;
}

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