MudNumericField<T> API

Properties
Name Type Default Description
Data
Text
string
null The text to be displayed.
Value
T
null The value of this input element.
Validation
Counter
int?
null If set, will display the counter, value 0 will display current count but no stop count.
Error
bool
False If true, the label will be displayed in an error state.
ErrorId
string
null The ErrorId that will be used by aria-describedby if Error true
ErrorText
string
null The ErrorText that will be displayed if Error true.
For
Expression<Func<T>>
null Specify an expression which returns the model's field for which validation messages should be displayed.
Max
T
null The maximum value for the input.
MaxLength
int
524288 Maximum number of characters that the input will accept
Min
T
null The minimum value for the input.
Pattern
string
"[0-9,.\-]" The pattern attribute, when specified, is a regular expression which the input's value must match in order for the value to pass constraint validation. It must be a valid JavaScript regular expression Defaults to [0-9,.\-] To get a numerical keyboard on safari, use the pattern. The default pattern should achieve numerical keyboard. Note: this pattern is also used to prevent all input except numbers and allowed characters. So for instance to allow only numbers, no signs and no commas you might change it to [0-9.]
Required
bool
False If true, this form input is required to be filled out.
RequiredError
string
"Required" The error text that will be displayed if the input is not filled out but required.
Validation
object
A validation func or a validation attribute. Supported types are: Func<T, bool> ... will output the standard error message "Invalid" if false Func<T, string> ... outputs the result as error message, no error if null Func<T, IEnumerable< string >> ... outputs all the returned error messages, no error if empty Func<object, string, IEnumerable< string >> input Form.Model, Full Path of Member ... outputs all the returned error messages, no error if empty Func<T, Task< bool >> ... will output the standard error message "Invalid" if false Func<T, Task< string >> ... outputs the result as error message, no error if null Func<T, Task<IEnumerable< string >>> ... outputs all the returned error messages, no error if empty Func<object, string, Task<IEnumerable< string >>> input Form.Model, Full Path of Member ... outputs all the returned error messages, no error if empty System.ComponentModel.DataAnnotations.ValidationAttribute instances
Behavior
Adornment
Adornment
Adornment.None The Adornment if used. By default, it is set to None.
AdornmentIcon
string
null Icon that will be used if Adornment is set to Start or End.
AdornmentText
string
null Text that will be used if Adornment is set to Start or End, the Text overrides Icon.
AutoFocus
bool
False If true the input will focus automatically.
Clearable
bool
False Show clear button.
Converter
Converter<T, string>
The generic converter of the component.
Culture
CultureInfo
The culture of the component.
DebounceInterval
double
0 Interval to be awaited in milliseconds before changing the Text value
Disabled
bool
False If true, the input element will be disabled.
Format
string
null Conversion format parameter for ToString(), can be used for formatting primitive types, DateTimes and TimeSpans
HelperText
string
null The HelperText will be displayed below the text field.
HelperTextOnFocus
bool
False If true, the helper text will only be visible on focus.
Immediate
bool
False If true, the input will update the Value immediately on typing. If false, the Value is updated only on Enter.
InputMode
InputMode
InputMode.numeric Hints at the type of data that might be entered by the user while editing the input. Defaults to numeric
InvertMouseWheel
bool
False Reverts mouse wheel up and down events, if true.
KeyDownPreventDefault
bool
False Prevent the default action for the KeyDown event.
KeyUpPreventDefault
bool
False Prevent the default action for the KeyUp event.
Label
string
null If string has value the label text will be displayed in the input, and scaled down at the top if the input has value.
Lines
int
1 A multiline input (textarea) will be shown, if set to more than one line.
OnlyValidateIfDirty
bool
False The validation is only triggered if the user has changed the input value at least once. By default, it is false
Placeholder
string
null The short hint displayed in the input before the user enters a value.
ReadOnly
bool
False If true, the input will be read-only.
Step
T
null The increment added/subtracted by the spin buttons.
TextUpdateSuppression
bool
True When TextUpdateSuppression is true (which is default) the text can not be updated by bindings while the component is focused in BSS (not WASM). This solves issue #1012: Textfield swallowing chars when typing rapidly If you need to update the input's text while it is focused you can set this parameter to false. Note: on WASM text update suppression is not active, so this parameter has no effect.
Appearance
AdornmentAriaLabel
string
The aria-label of the adornment.
AdornmentColor
Color
Color.Default The color of the adornment if used. It supports the theme colors.
DisableUnderLine
bool
False If true, the input will not have an underline.
FullWidth
bool
False If true, the input will take up the full width of its container.
HideSpinButtons
bool
False Hides the spin buttons, the user can still change value with keyboard arrows and manual update.
IconSize
Size
Size.Medium The Icon Size.
Margin
Margin
Margin.None Will adjust vertical spacing.
ShrinkLabel
bool
False ShrinkLabel prevents the label from moving down into the field when the field is empty.
Variant
Variant
Variant.Text Variant to use.
Common
Class
string
null User class names, separated by space.
Style
string
null User styles, applied on top of the component's own classes and styles.
Tag
object
null Use Tag to attach any user data object to the component for your convenience.
UserAttributes
Dictionary<string, object>
UserAttributes carries all attributes you add to the component that don't match any of its parameters. They will be splatted onto the underlying HTML tag.
EventCallbacks
Name Type Description
OnAdornmentClick EventCallback<MouseEventArgs> Button click event if set and Adornment used.
OnBlur EventCallback<FocusEventArgs> Fired when the element loses focus.
OnDebounceIntervalElapsed EventCallback<string> callback to be called when the debounce interval has elapsed receives the Text as a parameter
OnInternalInputChanged EventCallback<ChangeEventArgs> Fired when the element changes internally its text value.
OnKeyDown EventCallback<KeyboardEventArgs> Fired on the KeyDown event.
OnKeyUp EventCallback<KeyboardEventArgs> Fired on the KeyUp event.
TextChanged EventCallback<string> Fired when the text value changes.
ValueChanged EventCallback<T> Fired when the Value property changes.
Methods
Name Parameters Return Description
ValueTask BlurAsync()
ValueTask
Task Decrement()
Task
Substracts a Step from the Value
ValueTask FocusAsync()
ValueTask
ForceRender(bool forceTextUpdate)
bool forceTextUpdate
Task ForceUpdate()
Task
Sync the value, values and text, calls validation manually. Useful to call after user changes value or text programmatically.
string GetErrorText()
string : Error text/message
Return the validation error text or the conversion error message.
Task Increment()
Task
Adds a Step to the Value
Task ResetAsync()
Task
Reset the value and the validation.
ResetValidation() Reset the validation.
ValueTask SelectAsync()
ValueTask
ValueTask SelectRangeAsync(int pos1, int pos2)
int pos1
int pos2
ValueTask
Task Validate()
Task
Cause this component to validate its value.

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